Critical and Contextual Studies

Description

The aim of this module is to introduce students to cultural theory, contextual research and critical analysis in the context of games and animation, with a focus on ethical, social and political considerations. 

Students will develop the ability to research, analyse, reflect upon and effectively communicate historical, contemporary and emerging issues within contemporary critical practice in the sphere of gaming and animation.

Learning Outcomes

  1. Develop a critical awareness of ethical discourse, with respect to gaming culture, animated content and media. 

  2. Evaluate and critique key current issues in critical and theoretical debate in regard to gaming and animation.

  3. Design and deliver a presentation that confidently articulates insightful opinions about gaming and animation content, using relevant terminology.

  4. Develop the ability to evaluate games and animated content, recognising their position within appropriate historical and theoretical frameworks; and demonstrate a clear understanding of how they align with contemporary socioeconomic issues 

  5. Cultivate an awareness of social and cultural concerns in the production of animation content and games pertaining to inclusivity, representation, and diversity. 

Credits
05
% Coursework 100%