Game Theory 3

Description

The learner will demonstrate advanced skills in researching, planning, modelling, prototyping and testing during the production cycle to deliver a final game design project. Learners will also study the psychology of gaming and its implications in terms of copyright and ethics. Learner will examine monetization strategies for game and the ethical impact of these strategies. Learners will also study the psychology of gaming and its implications in terms of level design. Learner will develop a basic understanding of the principles of UX and UI design.

Learning Outcomes

  1. Investigate audience engagement in context of historical, cultural, sociological and psychological aspects of animated games

  2. Evaluate and understand the cultural and social conventions and be cognisant of their ethical implications on game design

  3. Outline the various monetization strategies used by the games industry and their ethical implications

  4. Evaluate and understand the psychology of gaming and its implications in terms of level design

  5. Develop an original game concept using advanced skills in researching, planning.

  6. Understand the implication of UX design principles for game design

Credits
05
% Coursework 100%