Learning Design for Sports Feedback

Description

Learning design is the deliberate crafting of experiences designed to support learning. In elite sport, the role of technology and data in providing feedback to athletes is now a multi-billion euro industry, built on the assumption that learning occurs with this feedback.
 
Applied performance analysts use sports technology to generate, curate and translate data which ideally leads to better decision-making for players, coaches and sports executives.
 
Despite this growth in the use of technology for sports feedback, few practitioners are trained to design environments which optimise learning or try and measure if learning and knowledge translation is happening. Thus there is often little understanding of the return on investment for this technology.
 
This module introduces students to the principles of learning design in performance sport and the digital tools which support the planning, delivery and evaluation of performance feedback. Students will design and critically evaluate learning interventions and strategies for performance sport.

Learning Outcomes

  1. Critically evaluate learning environments in sporting ecosystems and how these can be assessed.

  2. Critically asses theories and frameworks for learning design and evaluation and understand how they apply in performance sport environments.

  3. Design, implement and evaluate learning interventions appropriate to organisational context.

  4. Use digital tools to create appropriate aims, storyboards and materials to support learning interventions in sporting contexts.

  5. Design a learning strategy based on an environmental assessment of a sports performance environment.

Credits
10
% Coursework 100%