Social Computing
Description
This course will cover a variety of topics related to the area of social computing and digital media.
Learning Outcomes
The student will be able to apply critical thinking skills to assignments requiring the students to understand business applications for online communities, mobile content, social networking, social bookmarking, collaborative software, virtual social world applications, location-based services, and online markets.
The student will undergo review & research of the continued explosive growth in Web 2.0, Web 3.0 services i.e social media platforms: such as Twitter, Facebook, and TikTok; the emergence of the Metaverse; virtual communities; virtual worlds; online gaming; virtual and augmented reality; blockchain; the semantic web; artificial technology; and expansion of social media marketing opportunities.
The student will gain an enhanced understanding of Social computing technologies and their uses, and the role of social computing in digital media development..
The student will demonstrate an understanding of the theoretical component of Social Computing i.e.: social media strategies, social media policies, interactions in online communities, social networking platforms, collaborative social software, social bookmarking, location-based marketing, virtual social worlds, social media management and listening software, behavioural economics, social psychology and sociology.
The student will enhance their practical IT skills and will focus on how to design and use environments to support online communities, create social media content, and use participative web applications with the use of modern digital technologies.